I help indie game developers ship polished games that players actually finish
With 25+ years shipping 30+ titles across every major platform, I've learned what separates games players finish from the ones they abandon within hours. I work with indie teams to tighten gameplay loops, nail your art direction, and streamline production so you actually ship on time without burning out.
Most devs optimize for features, not feel. I obsess over the kinetic details—the weight of a punch, the flow between menus, how a level teaches without tutorials. I've worn every role from FX artist to CEO, so I see where your bottlenecks really are, whether that's team management, systems design, or knowing which bright idea to kill. That's where the polish comes from.
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